Saturday, April 26, 2008
Response to prototype response
In order for the power-up to work we would have to tell the player at the start that they, for example, can only walk. Once they collect the hidden run power-up item they may move faster. For the hidden area, maybe a "key" item can be found that unlocks the hidden area. This area can just be a section in which we tell the player they cannot look in unless they unlock it. Any items collected in this area will be a bonus since these items will not be included into the "total items" but will increase the "collected items". Collecting these extra items can throw a positive multiplier into the formula (ex: 20 /15 = 1.5 ) boosting points even more.
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