Thursday, April 10, 2008

Day 2 - Another Blue Sky

The following is a list of ideas me and joe came up with for the mechanic "balance".

Climbing game:
  • Goal is to get to the top of whatever you are climbing. Don't lose your blance when confronted with obsticles. Evasive manuvers needed to avoid falling objects and tom cruise.

Circus game:

  • Transport items across a tightrope. The player interacts with the balancing act. Don't drop that elephant, sally.

Racing game:

  • Crazy flying rockets that characters stand on. Wild courses. Player has to keep the character on the rocket while also steering. Steering is less responsive when losing balance. One control for balancing, another for controlling the rocket. Too slow or too fast in some situations causes a loss of balance.

Management game:

  • Keep different groups of people happy. Maybe one group likes triangles and the other likes squares and you have to find a shape they both like. (not a literal example)

Chemestry game:

  • Pattern game that creates substances. The player needs the correct balance of substances to make a product. Different substances mix together to make new things. Substances are lower quality if mistakes are made in the pattern game. The substances when mixed together can have unexpected outcomes based on the quality of each. The final products can be used for something. It is possible to implement this into another idea. This would work for the management game. The different final products might appeal to different people, etc.

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