To expand on the prototype idea that Andrew posted, another way for the player to get points would be by finding power-ups and going through a different route.
Say we take a stack of CDs and make that a power-up that lets you walk faster than usual, even run. The power-up would be worth 100 points in addition to that. The player would then have to make it through a closing door to get to another area where we would hide more items.
For getting the power-up and going through the door, they would find more items and also another ending. This ending may give bonus points for getting to it. The bonus points would offset the extra time taken.
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