Tuesday, April 15, 2008

Day Three - Squidi

Today, Andrew and I went to http://www.squidi.net/three/entry.php?id=28 and reviewed the game mechanics talked about in the article. Our thoughts:

The basic premise of the mechanic is a Sim-MMORPG, where the player will take the role of a game designer that is creating an MMORPG and running the company that will keep the MMORPG going. The objective of the game is create a successful MMORPG. This is done by creating the world, setting the requirements of the area, and hiring the employees to run the MMORPG. In a way, the entire game is a paradox, where you are creating a game within a game, and possibly creating another game within that game. The only thing that sets this game mechanic from the mechanics of most other simulation games is that it is a bit confusing. As a simulation, it is a solid idea for a game. The main idea includes even the creation of "attractions" (or what would be dungeons/events in most other MMORPGs) and towns complete with NPCs. Whether a game made using this mechanic would be successful or not is questionable.

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