Tuesday, April 15, 2008

Day Three - More game brainstorming

Andrew and I took our ideas from last week and narrowed down what we were planning to do for our game concept. Based on the genres we listed, we decided to come up with some sort of maze platformer game. At first, the idea didn't sound that great, because it's an odd mixture. We also came up with an idea where the player gets money on completing the game and they use that money to replay the game with more stuff. That also sounded like a weak idea at first, but we worked on it. At the end of class, we had the following:

Objectives

Beat the game as quickly as possible to get more money to replay the game with more stuff which helps you play the game faster.

Procedures

  • Collecting items of various monetary value.

  • Avoid obstacles.

  • Navigating the maze.

Rules

  • Race against the clock.

  • Each item gives a certain amount of money at the end of the game.

  • Items gained in a new game that were gained in a previous game will be worth less.

  • Certain areas are blocked without having collected a certain item/powerup.

  • Player has no health and enemies are just nuisances.

  • Some items give immediate money while others must be sold or will be cashed in at the end of the game.

  • Money won't respawn in a new game but items will.

  • Player has no map until they buy one.

  • (unwritten rule) Sequence breaking (if a player can reach an area that requires a powerup without having that powerup, they broke the sequence, and the player gets a bonus for that).

We talked this over with our instructor, Kim, and she said it sounded more like a casual game than an adventure game. She wanted us to do more research into casual games and that we should lower the number of rules and maybe move some of the rules as procedures.

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