Monday, April 21, 2008

Expanded Formal Elements

Here is our game's formal elements, expanded with what we have worked on during the week:

Players

  • Single player.

  • No multiplayer, but has high score list.


Objectives

  • Beat the game as quickly as possible.

  • Get as much money as possible.


Procedures

  • Collecting items of various monetary value.

  • Navigating the maze.

  • Items gained in a new game that were gained in a previous game will be worth less.

  • Some items give immediate money while others must be sold or will be cashed in at the end of the game.

  • Money that is collected won't respawn in a new game but items will.

  • Player has no map until they buy one.


Rules

  • Race against the clock.

  • If the player quits before hitting a save point, their time is saved but they start at their last save point.

  • Enemies do no damage, and the player cannot die.

  • Pausing the game will stop the timer.


Resources (in this case, mostly powerups)

  • Money

  • Higher Jump

  • Wall Jump

  • Destroy Walls

  • Destroy Enemies

  • Swimsuit

  • Speedy Shoes

  • Super Speedy Shoes

  • Grappling Hook

  • Random non-powerup items


Conflict

  • Enemies can't hurt the player, but could affect the player.

  • Certain areas are blocked without having collected a certain item/powerup.

  • Certain save points may be easy or hard to get to.


Boundaries

  • The player cannot go past most walls (except certain walls destroyable by the Destroy Walls powerup).

  • The maze is entirely enclosing with no gaps.


Outcome

  • Player gets a score at the end.

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